![]() ![]() The Hades Cannon will only make the fight harder, as every time it fires, it violently destabilizes your aim, so it may be safest to keep your head down while it's firing, though landing powers is still possible during the vibrations thanks to the automatic target lock. Tip: You can use your medi-gel fairly freely during these sections because there will be a significant supply of it coming in the middle of the mission. Further enemies will continue to spawn, and now two Brutes will appear from the right, but they will approach from a great distance so you should have adequate time to take them down from afar or at least prepare for their arrival. Unhelpfully, your squadmates can't be given any orders until on the ground.Īfter fighting your way up from your initial landing zone, grab a piece of cover from where you can see most of what's going on in the surrounding streets. Return fire aggressively from the shuttle and be ready to purge Defense Matrix (if you have it) or use First Aid. Warning: You are vulnerable to enemy fire the moment the shuttle doors open, and on higher difficulties it's entirely possible to get gunned down before you even land. Disrupt them with as much crowd control as you can muster to stem the flow of grenades, and then fight your way up to the top of the hill as soon as you can safely do so. You begin at the bottom of a hill with your enemies disconcertingly able to rain grenades down from above you. The first battle begins with a seemingly endless stream of Cannibals and Marauders. Instead of flying straight in, you'll need to stop and take out a Reaper AA Hades Cannon so that the ground forces of Hammer team can land. Hackett and Anderson will walk Shepard through the plan they've put together, but this plan runs into complications. You will never get the opportunity to customize those things again. Also do any last-minute shopping from the terminals in the shuttle bay, the med bay, or Liara's office. If Shepard's class doesn't have good crowd controlling abilities then taking at least one squadmate who has them is advisable.Īs this is the last mission, choose your armor set carefully while still aboard the Normandy before ordering the fleets to Earth. "Crowd control," usually from biotics, is also an important tool to have for this purpose especially in the first stage of the mission. High-damage single shot weapons such as sniper rifles are often more effective for squadmates under especially heavy fire than weapons that require long, sustained bursts if you want the latter to be effective then enemy fire needs to be suppressed. Regardless of who you choose to accompany you, be prepared to micromanage them by using their powers, ordering them to attack particular targets, and commanding them to move to specific cover locations.īe aware that squadmate AI prefers not to return fire unless there is a gap in the enemy's firing patterns which in this mission happens rarely. Vega's Incendiary Ammo is also quite useful for stopping the health regeneration of the many Cannibals you will encounter, most of whom will have both armor plating and regeneration by default. They can not only increase your own survivability but possess grenades that can instantly take out groups of lesser enemies with a minimum of fuss. Medi-gel refills will be plentiful both in and between stages, so don't hesitate to revive downed squadmates with it however, for the first stage at least, consider picking a relatively tougher squad with members such as James Vega or Javik. Priority: Earth has two main stages, so squadmates, weapons and weapon mod configurations can be chosen again before the final stage. Also consider replacing your existing Bonus Power with Energy Drain or Defense Matrix as they refill your shields when used, providing a useful "panic button." Your enemies in this final mission will consist of all Reaper enemies, often with multiple Brutes and Banshees on the field, so plan accordingly. Otherwise, the Galaxy at War system is removed.ĭuring this mission, if you're not in a cutscene, there will be bullets and grenades flying at you, often from many directions, so maximizing your shield strength and regeneration rate to reduce the amount of time you need to spend hiding behind cover to recharge is a good plan for most classes. Having more EMS boosts the value of your War Assets and can result in Earth and your forces not taking as much damage over the course of the counter-attack and can also have serious story ramifications. Note: If you are not playing Mass Effect Legendary Edition, the Effective Military Strength (EMS) modifier can still be increased by completing Mass Effect 3: Galaxy at War activities. No side missions are available at this point, every system except Sol is unavailable (or overrun by Reapers) on the Galaxy Map, and no more War Assets can be obtained. ![]()
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